Space Empires V
Info om detta spel
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix. Space Empires V boldly takes the next step in the genre of space strategy.
- 24 bit 3D real-time rendered graphics.
 - Detailed Tactical Combat (and a combat simulator to test your designs!).
 - New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
 - Ability to completely design and customize all of your vehicles.
 - Large Galaxy: 100 solar systems with 15 planets each.
 - Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
 - Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
 - Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
 - 14 unique races to play or customize (or just create your own!)
 - Randomly generated map for every game (or load an existing map).
 - Complete game customization allowed by players ("mods").
 
Systemkrav
Minimum:
                      
                    
                            Windows 95/98/ME/2000/XP
                          
                        
                      
                            Pentium 500MHz
                          
                        
                      
                            64 Mb RAM
                          
                        
                      
                            500 Mb hard drive space
                          
                        
                      
                            DirectX 7.0 (or better)
                          
                        
                      
            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
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